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Ricochet Ronin -- Health UI

My artwork and implementation for Ricochet Ronin's health User Interface (UI). I was in charge of a majority of the game's UI. You can play the game for free at https://team-ronin.itch.io/ricochet-ronin

The health animation loops at a framerate depending on the Player's current health. So, at 20, which is the maximum health, it's at its slowest.

The health animation loops at a framerate depending on the Player's current health. So, at 20, which is the maximum health, it's at its slowest.

Here, with the health at only 2, you can see the time between the beat of the heart is much faster.

Here, with the health at only 2, you can see the time between the beat of the heart is much faster.

Idle Loop (will change frame rate depending on HP amount)

Idle Loop (will change frame rate depending on HP amount)

2HP Hit (activated when a basic shot hits the player, subtracting 2HP)

2HP Hit (activated when a basic shot hits the player, subtracting 2HP)

5HP Hit (activated when a stronger shot hits the player, subtracting 5HP)

5HP Hit (activated when a stronger shot hits the player, subtracting 5HP)

Concept Art of all Animation Loops

Concept Art of all Animation Loops